Barfield, W., & Weghorst, S. (1993). The sense of presence within virtual environments: A conceptual framework. In G. Salvendy & M. Smith (Eds), Human-computer interaction: Applications and case studies (pp.699-704). Amsterdam: Elsevier.
Nichols, S., Haldane, C., & Wilson , J. R. (2000) Measurement of presence and its consequences in virtual environments. International Journal of Human Computer Studies, 52, 471-491.
Baños, R. M., Botella, C., Garcia-Palacios, A., Villa, H., Perpina, C., & Alcaniz, M. (2000). Presence and reality judgment in virtual environments: A unitary construct? CyberPsychology and Behaviour, 3, 327-335.
Larsson, P., Västfjäll, D., & Kleiner, M. (2001a). The actor-observer effect in virtual reality presentations. CyberPsychology and Behavior, 4, 239-246.
Lombard, M., Ditton, T. B., Crane, D., Davis, B., Gil-Egui, G., Horvath, K., et al. (2000). Measuring presence: A literature-based approach to the development of a standardized paper-and-pencil instrument. In W. IJsselsteijn, J. Freeman, & H. de Ridder (Eds), Proceedings of the Third International Workshop on Presence, Eindhoven University of Technology, Eindhoven, The Netherlands.
Nowak, K.L., & Biocca, F. (2003). The effect of the agency and anthropomorphism on users’ sense of telepresence, copresence, and social presence in virtual environments. Presence: Teleoperators and Virtual Environments, 12, 2-35.
Schroeder, R., Steed, A., Axelsson, A-S., Heldal, I., Abelin, A., Wideström, et al. (2001). Collaborating in networked immersive spaces: as good as being there together? Computer & Graphics, 25, 781-788.
Gunawerda, C.N., & Zittle, F.J. (1997). Social presence as a predictor of satisfaction within a computer-mediated conferencing environment. The American journal of distance education, 11(3), 8-26.
Various probes eliciting description of sense of place
McCall, R., O'Neill, S., Carroll, F., & Benyon, D. (2004). The Presence Probe. Paper presented at the Workshop on Designing and Evaluating Virtual Reality Systems, University of Notthingham, UK.
Welch, R. B. (1997). The presence of aftereffects. In G. Salvendy, M. J. Smith, & R. J. Koubek (Eds). Designs of computing systems: Cognitive considerations (pp. 271-276). Amsterdam: Elsevier.
Snow, M. P., & Williges, R. C. (1998). Empirical models based on free-modulus magnitude estimation of perceived presence in virtual environments. Human Factors, 40, 386-402.
Welch, R. B., Blackmon, T. T., Liu, A., Mellers, B. A., & Stark, L. W. (1996). The effects of pictorial realism, delay of visual feedback, and observer interactivity on the subjective sense of presence. Presence: Teleoperators and Virtual Environments, 5, 263-273.
IJsselsteijn, W., De Kort, Y., & Bierhoff, I. (2001). Duration Estimation and Presence. Paper presented at Presence 2001, Philadelphia, USA, 9-11 October 2001.
Kennedy, R. S., Lane, N. E., Berbaum, K. S., & Lilienthal, M. G. (1993). Simulator sickness questionnaire: An enhanced method for quantifying simulator sickness. International Journal of Aviation Psychology, 3(3),203-220.
Darken, R. P., Bernatovich, D., Lawson, J., & Peterson, B. (1999). Quantitative measures of presence in virtual environments: The roles of attention and spatial comprehension. CyberPsychology and Behavior, 2, 337-347.
The amount of spatial information that is remembered from the VE
Darken, R. P., Bernatovich, D., Lawson, J., & Peterson, B. (1999). Quantitative measures of presence in virtual environments: The roles of attention and spatial comprehension. CyberPsychology and Behavior, 2, 337-347.
Questionnaire assessing different memory awareness states
Mania, K., Troscianko, T., Hawkes, R., & Chalmers, A. (2003). Fidelity metrics for virtual environment simulations based on spatial memory awareness states. Presence: Teleoperators and Virtual Environments, 12, 296-310.
Measurement of potential differences on the skin surface as indication of emotion
Ravaja, N. (2002). Presence-related influences of a small talking facial image on psychophysiological measures of emotion and attention. In Proceedings of the 5th International Workshop on Presence. Porto, Portugal, October 9-11 2002.
Prothero, J., & Parker, D. (2003). A unified approach to presence and motion sickness. In L. Hettinger & M. Haas (Eds). Virtual and adaptive environments: Applications, implications, and performance issues (pp. 47-66). Mahwah, NJ: Lawrence Erlbaum Associates.
Measurement of body movements in reaction to stimuli
Freeman, J., Avons, S., Meddis, R., Pearson, D., & IJsselsteijn, W. (2000). Using behavioural realism to estimate presence: A study of the utility of postural responses to motion stimuli. Presence: Teleoperators and Virtual Environments, 9, 149-164.
Observation of reflex responses in reaction to stimuli
Nichols, S., Haldane, C., & Wilson , J. R. (2000) Measurement of presence and its consequences in virtual environments. International Journal of Human Computer Studies, 52, 471-491.
Nichols, S., Haldane, C., & Wilson , J. R. (2000) Measurement of presence and its consequences in virtual environments. International Journal of Human Computer Studies, 52, 471-491.
The degree to which a skill is transferred to a real-world situation
Youngblut, C., & Perrin, B. M. (2002). Investigating the relationship between presence and performance in virtual environments. Paper presented at IMAGE 2002 Conference, Arizona.
Measure Count: 69
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